Biped is my first Unreal Engine 5 project built for my Unreal Engine course in the Spring 2023 semester using Visual Blueprint Scripting.
Biped is a simulation where you play as a wolf hunting down deer and evading stags. Upon killing a deer or stag, the wolf regains missing health. I created the deer and stags using behavior trees and AI controllers.
I created the run cycles of the wolf, stag, and deer, using blendspaces. I created a timeline for the wolf to slowly increase and decrease speed as you enter and exit the run cycle.
Biped has a functional main and pause menu accessible by pressing P.
The wolf has a different attack animation when they are stationary or moving, as well as different idle animations that are randomly cycled through.
I created the map using procedural generation and the foliage tool. The AI navigate using Nav Meshes.

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