Subterranean was a game created by a team of four in a Game Production class over the course of a semester. We went through the full production phase consisting of a vertical slice, alpha, beta, and the final game with presentations for each.
I contributed to the initial design phase and helped format and put together our Game Concept Document and presentation slide decks.
I was a programmer on this project. I began the project focused on implementing the basic game mechanics consisting of removing/collecting and spending/placing the pieces of the board. After this vertical slice, I switched my focus to learning how to implement online multiplayer into our game using Photon, and spent the rest of the semester doing so.