Flickering Dreams is a prototype created by a small team for a Game Design class. The game was made over the course of two weeks, consisting of an initial presentation, creation of a design brief document, playtesting with live feedback, and iteration of our mechanics after each playtest sessions. 

I was a programmer for this project. I implemented the player movement and animations, the scene transitions, and a majority of the UI (Main Menu functionality, intro screen, fuel screen functionality, refuel mechanic).

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